Here are some art elements I created for Pet Shop Fever, a casual mobile game from Tapps Games. There are interface components, illustrated icons, page layouts, concepts for backgrounds, and more.
Photoshop, Illustrator, Figma, and a little bit of After Effects, were tools used in the process, from sketching, to prototyping and planning some tweens.
I hope you enjoy this project as much as I did making it!
The backgrounds have very specific structures to give the result we were aiming for. I conceptualized and planned shops from their façades to their interior layout, being careful to get the level design right and guaranteeing everything was defined before sending the backgrounds for rendering.
Pets also had to be well planned, since they needed to follow some real-life characteristics while being stylized. They also needed to be very well organized in files, once they were layered in a way to be ready to export and animate.

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